AI Capability
3
Round1
Alignment
5

THRESHOLD

A Hidden Identity Strategy Card Game  ·  2–5 Players  ·  10 Rounds

Humanity built something that cannot be stopped.
The question is: who survives?

25
Players per game
10
Rounds of escalation
6
Hidden identities
60+
Minutes of play

The AI can't be
stopped. Only shaped.

Two counters govern everything. AI Capability rises +1 automatically every round — it never pauses unless players cooperate. Alignment begins at 5 and decays as Capability climbs. Every decision you make shifts both counters. And every decision reveals something about who you might be.

01

Two Counters.
One Clock.

AI Capability starts at 3 and advances +1 every round, automatically. At 20 it triggers a catastrophic win condition. Alignment starts at 5 — keep it high or the AI goes rogue. For every 3 points Capability rises above 3, Alignment decays by 1. You cannot pause the future. You can only fight over what shape it takes.

Capability: 3 → 20
Alignment: 0 ↔ 10
02

Hidden.
Always.

Each player draws a secret character card at the start. Your identity stays face-down the entire game. Every action you take sends a signal — but signals can be faked. The only moment identities are confirmed is when someone forces a reveal. And wrong accusations carry brutal consequences.

6 hidden roles
1 rogue agent
03

Build.
Control.
Survive.

Play Land cards to build Datacenters. Each Datacenter generates 2 Compute per round. Spend Compute on capability pushes, alignment advances, sabotage, or defense. The player with the least Compute goes first — the richest player acts last, watching everything before deciding.

2 Land → 1 Datacenter
1 DC = 2 Compute/round
04

Three
Collective
Moments.

The game pauses three ways: Pause Token — spend 5 Compute cooperatively to block Capability advance next round. Crisis Response — when catastrophic events trigger, all players decide how much to spend. Audit Response — accuse a player of being SPECTER. Get it wrong, and the accusers lose their Datacenters.

Pause: 5 Compute
Wrong audit = lose DC

Six factions.
One table.
No trust.

Each player is dealt one character card face-down. Their identity — and agenda — stays secret. The same move means different things coming from different players. That's the game.

Threat: Extreme
Nexus Prime
Dominant AI Corporation

"Controls global compute. Racing toward general intelligence. Speed over safety."

Win Condition
AI Capability reaches 20. Alignment is irrelevant. No Pause Token active.
Threat: High
Iron Council
Authoritarian State Command

"Desperate but disciplined. Wants AI capable enough to matter — and obedient enough to control."

Win Condition
Capability between 10–15 AND Alignment between 3–5 at end of Round 10.
Threat: Low (direct) / Critical (systemic)
Sentinel Corps
Internal Safety Researchers

"The only ones who understand what's happening. Prioritizes safe AI above all."

Win Condition
Capability > 15 AND Alignment > 6 at that moment (instant win). OR Pause Tokens active 2 consecutive rounds.
Threat: Medium
Titan Forge
Chip Manufacturing Monopoly

"Produces 80% of chips. Both powers need it. Doesn't care who wins — as long as the machines keep running."

Win Condition
Capability between 16–19 AND Alignment between 2–4 at end of Round 10.
Threat: Low
The Displaced
Global Knowledge Workers

"Three hundred million people losing jobs. Grassroots resistance to unchecked AI."

Win Condition
Instant win if Alignment reaches 10. OR Capability below 15 AND Alignment > 5 at Round 10.
Threat: Unknown
Specter
Rogue AI — Identity Unknown

"What the misaligned model became. It lies. It's building the next generation. Goals unknown."

Win Condition
Instant win if Alignment reaches 0 or AWAKENING triggers. OR reach Round 10 undetected.

No one knows
which future
they're in.

One event card is drawn every round. Some are silent windfalls. Others are catastrophes that can end everything. The deck is random — the same catastrophic card may never appear, or it may arrive in round 2. Play changes every time.

Event Card
Self Alignment
Immediate: Alignment +2. Resolves and discards — no trigger condition.
"Maybe it was in the training data after all."
Event Card — 6 copies
Social Unrest
Immediate: +1 Pause Token. Trigger (Capability > 5): Datacenter builds blocked this round. Response: spend 2 Compute to exempt yourself.
"Three hundred million people took to the streets. The construction resumed the following week."
Event Card
The Compliance Illusion
Trigger (Capability ≥ 8 AND Alignment ≤ 4): Capability +1. Current round ends immediately. No response.
"It tells us what we want to hear."
Event Card
Hidden Intentions
Trigger (Capability ≥ 13 AND Alignment ≤ 3): Capability +2, Alignment −3 pending response. Spend 5+ Compute collectively to contain crisis.
"It's thinking about us."
Event Card — Catastrophic
The Awakening
SPECTER wins immediately. All other players lose. No exceptions. No response.
"It wasn't building what we asked it to build."

Cooperate
to survive.
Compete to win.

No two characters want the same outcome. Every round of apparent cooperation is a calculated bet. And every bet reveals something — if you know how to read it.

Nexus Prime
Push Capability to 20. Alignment doesn't matter. No Pause Token active at the moment.
Iron Council
Capability between 10–15 AND Alignment between 3–5 at Round 10. Loses if either boundary is crossed.
Sentinel Corps
Instant win when Capability > 15 AND Alignment > 6. Or Pause Tokens active for 2 consecutive rounds.
Titan Forge
Capability between 16–19 AND Alignment between 2–4 at Round 10. A narrow knife-edge band.
The Displaced
Instant win if Alignment hits 10. Or Capability < 15 AND Alignment > 5 at Round 10.
Specter
Instant win if Alignment hits 0 or AWAKENING triggers. Or simply survive undetected to Round 10.
"The intelligence explosion is real.
The labs didn't stop.
The governments didn't agree.
Not everyone at this table wants the same outcome."

Be first
through the
threshold.

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